Today we presented our video. The final video prototype as well as the final different states at the end of this entry. It is easy to say our video editing skills were not the best but the scenario was understandable by people. The idea of relative time was explored which was interesting according the theContinue reading “Tangible Embodied Interaction (Week 1 – Friday)”
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Tangible Embodied Interaction (Week 1 – Thursday)
As half of the group was studying from distance we worked on the interface ideas for the watch while the other two worked on filming different scene. I worked on 5 different in display options of displaying progress they were background, a check mark changing colors, the whole text changing colors and just the timeContinue reading “Tangible Embodied Interaction (Week 1 – Thursday)”
Tangible Embodied Interaction (Week 1 – Wednesday)
We started to work on the ideas below where each person would make a wireframe for each of the scenarios. The first scenario was a store clerk using smart glasses to scan a product to see how many are left in stock which would then show up on a tablet where you can order. ByContinue reading “Tangible Embodied Interaction (Week 1 – Wednesday)”
Tangible Embodied Interaction (Week 1 – Tuesday)
Today we had the first seminar based on the three different papers which all Designing and Evaluating Glanceable Peripheral DisplaysTara Matthews Exploring the Design Space of Glanceable Feedback for Physical Activity Trackers by Rúben Gouveia et al. Evaluating Peripheral Displays by Tara Matthews Prior to requirement to partake was to write a summary on oneContinue reading “Tangible Embodied Interaction (Week 1 – Tuesday)”
Tangible Embodied Interaction (Week 1 – Monday)
We were presented with the glancibilty project today. An important distinction between peripheral display and glanceable display as some might have a hard time differentiating it as was made sure by David when mentioning it. An exercise we did was user journey where we highlighted different activities we take until we end up at theContinue reading “Tangible Embodied Interaction (Week 1 – Monday)”
Skill in response to output
Introduction This essay will argue that even with low level of skill the response of the interaction can be achieved by the use of audio or light as an output. Skill is defined as “the total field of relations constituted by the presence of the organism-person, indissolubly body and mind, in a richly structured environment.”Continue reading “Skill in response to output”
Interactivity M3 (W3 – Friday)
We presented our sketches today, I believe it went well reason being was that by structuring this show and tell in the same way as the first show and tell made this presentation better than the second module. The teachers liked the idea of sound as and affordance. Jens brought up the original idea thatContinue reading “Interactivity M3 (W3 – Friday)”
Interactivity M3 (W3 – Monday)
During coaching we discussed constraints and challenging, how can we have some sort of non-challenging constraint although we have had thought of it becoming a guider to a movement that could be deemed challenging. It feels like it’s more of a controller at the moment as we haven’t pulled the different aspect together but byContinue reading “Interactivity M3 (W3 – Monday)”
Interactivity M3 (Friday – W2)
Today I shared the the playback sketch where the sample would become faster the further you get from the body parts and vice versa. This wasn’t what we initially wanted but it is playing with this sound idea. By implementing a sound like a crying baby it helps the interaction becoming trying to stop theContinue reading “Interactivity M3 (Friday – W2)”
Interactivity M3 (Monday -W2)
We shared the ideas of the different movements we have came up with. and how we can implement an output to these movements. What could be considered a good output for these movement, should it be an uncomfortable feeling which you are trying to level out or should it become something calming or can itContinue reading “Interactivity M3 (Monday -W2)”
Interactivity M3 (Week 1-Friday)
An interesting aspect that was brought up during the lecture was that to have a shared experience between people like a handshake where you are sharing that experience rather than have someone looking in. As we are thinking of the theme of constraining movement, we discussed having crutching as a sort of height restriction. TheContinue reading “Interactivity M3 (Week 1-Friday)”
Interactivity M3 – (Thursday, Week 1)
I was able to make an example work today where a sound would play a ding once two parts meet, which in this case the two wrists. although it was not that interesting with the use of wrists it implementing the time interval where for the pose to register. What we found out was thatContinue reading “Interactivity M3 – (Thursday, Week 1)”
Interactivity M3 (Tuesday -Week 1)
We decided to start by picking a parameter from the seven that were introduced in the paper where we found that explicit motivation was the area of interest as it entails that the input would be understandable and it wouldn’t take much to figure out the intentions of the interaction. The first idea was toContinue reading “Interactivity M3 (Tuesday -Week 1)”
Interactivity M2 (Friday -week 3)
Today we presented our device which was not functional correctly. We didn’t produce many things to show which we knew was going to be a topic of discussion during the feedback. In hindsight we were thinking more of the different states and how they would look as in the beginning it was subjective feeling ofContinue reading “Interactivity M2 (Friday -week 3)”
Interactivity M2 (W3 – Thursday)
Today we started working on implementing this abstract inviting feeling of the object. we started with a hexagon shape then later changed it to a pentagon shaped object as it could be seen below. It had a similar shape to a football which makes it have a similar characteristic to that of its inviting feeling.Continue reading “Interactivity M2 (W3 – Thursday)”
Interactivity M2 (W3 -Monday & Tuesday)
Today we worked on making the sequences of each example within the idea of having a plant metaphor for our object where it would be able to react to the different light outputs and react accordingly with different sequences. We had 6 different LDR sensors and one of which was to tell the direction ofContinue reading “Interactivity M2 (W3 -Monday & Tuesday)”
Interactivity M2 (W2 – Thursday)
We shared the idea of working with implementing a face to the interaction which was deemed to be too direct by Roel. We started thinking towards something that moves away from the computer and have a thing we can experience differently through moving it to other places. So we started thinking towards having a ballContinue reading “Interactivity M2 (W2 – Thursday)”
Interactivity M2 (W2-Monday + Tuesday)
As a way to move from us being stuck we brainstormed an ideas on how can we make a story, and what kind of story. We worked on the idea of sleep and building an idea around it. We aimed at telling a story of the different states of sleep where you are calm whenContinue reading “Interactivity M2 (W2-Monday + Tuesday)”
Interactivity M2 (Week 1 – Friday)
Today we showed each other what we have been able to make with the two sensors. I used the Light intensity sensor and Mihhail used the proximity sensor. I got it to stop working once there is a high level of light which is more logical as when its dark the light is on. MihhailContinue reading “Interactivity M2 (Week 1 – Friday)”
Interactivity M2 (W1 – Thursday)
We shared the different patterns that we made for the project, but came to find out that some of the sequences he made where just based on tinkering without thinking about a specific feeling but I did have in mind a specific emotion which was danger/alertness. So we looked into expressing behaviours and connect characterContinue reading “Interactivity M2 (W1 – Thursday)”
Interactivity M2 (Tuesday – W1)
Through reading Unlocking the expressivity of point lights by Harrission et al. we wanted to try and make the examples become implemented through the examples that they had as an experimentation of what are the possible waves graphs and try to copy them or build on them. We started with working on the gradual andContinue reading “Interactivity M2 (Tuesday – W1)”
Interactivity M2 (W1 – Monday)
We were presented with new module where we have to experiment similarly to the first module but rather than sound it will be as one LED light as an output to convey a characteristic. On initial thought this could be seen as a difficult task but sometimes with less you can express and find aContinue reading “Interactivity M2 (W1 – Monday)”
Interactivity M2 (Week 1 – Monday)
We were presented with new module where we have to experiment similarly to the first module but rather than sound it will be as one LED light as an output to convey a characteristic. On initial thought this could be seen as a difficult task but sometimes with less you can express and find aContinue reading “Interactivity M2 (Week 1 – Monday)”
Interactivity – Week 3
This week I got the balloon to move from down to up as it is more logical considering that it is based on low to high BPM. As we moved forward towards an object that has its own integrity. The code that I used was the following: The aim of this week is to workContinue reading “Interactivity – Week 3”
Interactivity -Week 2
Over the weekend I was working on implementing a band pass into the playground example. Originally we were both supposed to work on the beats example but it wouldn’t catch the constant bpm. Which I later found out was because of the direction of where the built in microphone. I tried to implement a bandpassContinue reading “Interactivity -Week 2”
Interactivity – Week 1
Today Clara and I exchanged journal feedback as we shared feedback that we had gotten from the teachers during the prototyping course. The following was the main outcomes of the exercise: I will aim to hand in the journal at every opportunity to get feedback on how to improve. I will aim to be up-to-dateContinue reading “Interactivity – Week 1”
The process of efficient Prototyping
Abstract This essay is about how the prototyping process and be effective with the use of manifestation and filtering dimensions. How big of a role user testing plays in efficient design practice. The insights come from on a project where we needed to make a prototype based on communication in sports, where the user wouldContinue reading “The process of efficient Prototyping”
Project 2
Week 1 We decided on working on designing a communication tool within sports where the scenario is being not able to use your phone so we would need to make a communication tool for a sport or more preferable since the design situation it would be mass produced and not of niche use. For ourContinue reading “Project 2”
Beyond the norm
There are 2 different design groups for prototyping. There is Affirmative Design which follows the status quo of global capitalism and Critical Design which rejects the process that emboidies alernative social, cultural, technical or economical values (Dunne & Raby, 2001) Dunne and Raby 2009 release A/B, A Manifesto where they make a distinguise between AffirmativeContinue reading “Beyond the norm”
API Lab
We started by choosing a library within the group to make 2 examples each by the end. We decided on using Pop Motion as the library we were going to explore. Pop motion is an animation library and I explored using Every Frame, Inertia and Tween. I started by making a wave type of animationContinue reading “API Lab”
Connectivity workshop
We tried to connect our computer and phone to server using the IP address which would show data within the browser. It didn’t really work for me because I had to be connected to the university’s internet. I saw my friend get it to somewhat work and get the motion stream to work with allContinue reading “Connectivity workshop”
CAD and 3D Printing
We are using Fusion 360 as means to 3D Modeling in this course. Fusion 360 is a cloud based software where you sketch things in 2D to 3D. One can quickly iterate using sculpting tools to change form and modeling tools to make final features. Fusion 360 has possible outputs such as 3D printing whileContinue reading “CAD and 3D Printing”
Experience Prototypes
We had an activity in store where we had a design proposal where we had to try experience prototyping where we had the flexible reader case. We needed to test experiences where you can use this or would use this. We started going by the dimensions given which are 20 x 40 x 5 mmContinue reading “Experience Prototypes”
User Testing
An important part of user testing is knowing to distance ourselves from our ideas since we try to protect our ideas and think that they might be complete when in reality the design process only stops when the deadline comes along. Testing a prototype with potential users is of essence with a foucus on usabilityContinue reading “User Testing”
Project 1-Queuing
For this project we were assigned a word in each group and by the end of the week we needed to come up with a prototype and present our findings. The world that we were assigned to was calming. We started by making a mind-map of how calming looks like, how it feels like asContinue reading “Project 1-Queuing”
Lo-Fi Controller Prototyping Workshop
For this workshop we had two days where we had to prototype a way to play games game through utilizing the Arduino as a means to make the different controls. For the first day we were 6 people in the group so we decided to break up to 3 groups with having the same ideaContinue reading “Lo-Fi Controller Prototyping Workshop”
Design Lab
As an introduction to the machines in the design lab we were given a challenge to make a step stool and the ones who use the most machines would win but it was mostly to start using the different machines. We started with a paper prototype as an idea for how it would look onContinue reading “Design Lab”
Video Prototyping Assignment
While presenting most people understood the different points in the story line. But one person was not sure if the person went out of the hospital and was still being monitored, maybe we could of had the shot where she sits down because it could be a jump. Another thing that some people did notContinue reading “Video Prototyping Assignment”
Electronics and microcontroller workshop
During this workshop we needed to use Arduino as a means to do things in the workshop. We got introduced to different challenges such as setting up programs that have a knight rider theme where the light would change. This was the first time that I’ve used an Arduino and it took a few toContinue reading “Electronics and microcontroller workshop”
Dissecting Prototypes
When dissecting prototypes we need to think about how they would work, how we talk and find an opportunity for prototypes as well as being resourceful while prototyping. The qualities of prototyping are Tenuous, Material, and Present. firstly Tenuous meaning shifting from abstract to concrete ideas while keeping some parts unspecified helps the ideation areaContinue reading “Dissecting Prototypes”
What is Prototyping?
During this first lecture we went through the importance and what prototyping is. A big part of prototyping is fighting uncertainty building an understanding of the problem and iterating the solution as well as effective ways of prototyping. Designers need to know who they are designing for, the material and, the concept as well asContinue reading “What is Prototyping?”
Netflix Gesture Exercise
Looking at the different gestures, it could possible be a very simplistic since they are gestures that are very possible made by mistake. For example, the skip gesture could be not as helpful since if there is a fly and you try to slap it away it would skip the episode that you are watching.Continue reading “Netflix Gesture Exercise”
Sketching and Video Prototyping
Today we talked about the importance of sketching and how it is connected to prototyping as well as the elements of Video Prototyping. We got introduced to two Video Prototyping assignments where one is invidual and the other is a group project. For the sketching part of the lecture, we did an exercise where weContinue reading “Sketching and Video Prototyping”